下面来看一篇SAT阅读素材:Game design。
Game design
Game design starts with an idea,[3][4][5][6] often a modification on an existing concept.[3][7] The game idea may fall within one or several genres. Designers often experiment with mixing genres.[8][9] The game designer usually produces an initial game proposal document containing the concept, gameplay, feature list, setting and story, target audience, requirements and schedule, staff and budget estimates.[10]
Many decisions are made during the course of a game's development about the game's design; it is the responsibility of the designer to decide which elements will be implemented, based on, for example, consistency with the game's vision, budget or hardware limitations.[11] Design changes may have a significant positive or negative impact on required resources.
The designer may use scripting languages to implement and preview design ideas without necessarily modifying the game's codebase.
Game designer
A game designer is a person who designs gameplay, conceiving and designing the rules and structure of a game.[22][23][24] Many designers start their career in testing department, where mistakes by others can be seen first-hand.
Lead designer coordinates the work of other designers and is the main visionary of the game.[26][27] Lead designer ensures team communication, makes large design decisions, and presents design outside of the team.[28] Often the lead designer is technically and artistically astute.[29] Keeping well-presented documentation also falls within the lead designer responsibilities.[30] Lead designer may be the founder of a game development company or may be sent by the publisher, if the game's concept is provided by the publisher.
Game mechanic designer designs and balances gameplay mechanics.
Level designer or environment designer is a position becoming prominent in the recent years.[31] Level designer is the person responsible for creating game environment, levels, and missions.
Writer is a person often employed part-time to conceive game's narrative, dialogue, commentary, cutscene narrative, journals, video game packaging content, hint system, etc.[36][37][38][39] It is responsibility of the writer to collaborate with primary designers[40][39] to seamlessly place this content into the game, creating immersion, avoiding repetition, providing feedback, etc.[41] Writing for games involves a different set of skills from those for traditional works, such as novels. A writer spends a lot of time with other designers. Writing believable character language is a talent.
每一篇SAT阅读素材均有其主要观点或中心主题。典型的围绕文章主要观点的问题大多是:在这篇文章中作者的主要目的是什么?这篇文章主要涉及什么问题?这篇文章主要建议是什么?这篇文章总体上想要回答什么问题等。读完每一篇SAT阅读素材,我们都要针对SAT素材想想这几个问题。