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雅思大作文题目:Video Games,Good or Bad?
雅思大作文范文:
Healthy video games, like healthy diets, are good for children. There is continuing concern thatplaying violent video games may increase the risk of aggression in players, while less isdiscussed about the possibility that this activity, if properly monitored by parents, maypromote certain positive developments. It may be advisable to reframe the debate inreference to potential costs and advantages.
Obviously, some families are over-worried about the bad effects on kids and teens who havethe habit of playing video games, particularly those with violent (or adult) content. To startwith, it may be true that children learn their attitudes about violence at a very young age andunfortunately these attitudes tend to last. It is possible that often boys rather than girls aretaught to use fighting instead of self-control to handle problems or conflicts. Needless to say,most parents are increasingly aware of their children's poor school performance probablybeing linked to an addiction to heavily playing video games whose nature is unknown. What ismore, it goes without saying that spending too much time in front of the screen is harmful tochildren both physically and mentally. Further, according to a number of unconfirmed researchreports on behavior, some of these undesirable consequences might cause signs of fatigueduring the day and nightmares during the night.
To no small an extent, many families actually support video games for having positive effects,including one known as visual-spatial cognition. For one thing, the dispute on video gameviolence has arguably been narrow in that it assumes that all video games would encourageviolence. Contrary to this argument, playing video games may, among other things, helpchildren to practice visual-spatial cognition, a skill needed to solve a math problem or completea jigsaw puzzle. It should be noted that since few studies examine non-violent gamesspecifically, it is easy to overlook the overall impact of these games. Apart from beingentertaining and stress-relieving, many such games prove valuable as learning tools, atminimum related to visual-spatial abilities. Accordingly, to be on the safe side, it behoovesparents and children alike to have a wise choice in whether to accept such positive values.
It can be seen that, more often than not, research findings about the effects of playing videogames are biased, being focused only on the negative side, or making a claim by seeing sometrees without having a wider perspective of the forest . For parents, therefore, the thing to dois to distinguish between good and bad video games, and to limit the screen time for the bestinterests of the younger generation. After all, video games are not unlike foods of differentvalues; some are tasty and good for health while others, although tasty as well, are notsuitable for immature minds.
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